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Stewart's Blog

Monkeys, megabytes, medical and more ...

(Children, computing, first aid and other ramblings ...)

Archive for the 'Flash' Category

Firefox 3.5 publicity – Shiretokoshock and social networking

Wednesday, July 1st, 2009

If you use any of the social network websites then you’ve almost certainly heard about the launch of Firefox 3.5. The reason for this is that Firefox has tapped into it’s fan base and community spirit to promote the launch of the new browser. I am one of those that have been involved in promoting […]

Making a website more dynamic using Javascript

Wednesday, August 13th, 2008

I have used Javascript quite a bit in the past, but not so much recently. My first programming in Javascript was shortly after the first release 1.0 during 1996 when I was able to develop an early interactive quiz (since replaced by the server side program used on first aid quiz website). The quiz first […]

New game on First Aid Quiz – First Aid Hangman

Friday, August 8th, 2008

The new game has now been launched. First Aid Hangman First Aid Hangman is latest game to be released on the First Aid Quiz.com website. It is an online interactive game using flash technology to provide a visual gameplay. Visit: first aid hangman, on First Aid Quiz website. First Aid Hangman Screenshot This screenshot is […]

New game for First Aid Quiz.com – almost here

Thursday, August 7th, 2008

The new game on First Aid Quiz.com will be launched overnight on the 8 August ready for 9 August 2008. The game is an interactive flash based game, created to add a bit more fun to the website. The integration into the website has been easier than I anticipated, thanks mainly to the use of […]

New game for FirstAidQuiz.com – under construction

Wednesday, May 7th, 2008

I’m working on a new game for the First Aid Quiz website. This game will be an interactive game written in Flash. I’m not disclosing details of the game yet, other than to say it’s a traditional paper based game, with a new First Aid focus and created as an interactive flash game. There is […]

Running Dreamweaver 8, Fireworks 8 and Flash Professional 8 on Linux using Crossover Office (cxoffice)

Thursday, May 1st, 2008

I have now got Flash Professional 8, Fireworks 8 and Dreamweaver 8 on Linux. Note that I although these are the main components of Studio 8, I have not been able to fully install the Studio 8 suite. Although Studio is now developed by Adobe, when version 8 was released it was still under the […]

Installing Ubuntu LTS 6.06.1 – the latest Ubuntu release

Saturday, August 19th, 2006

Ubuntu has released a new update to the Dapper Drake 6.06 distribution. The latest version only brings it up to a .1 release at 6.06.1, but it does demonstrate that they are taking the ongoing support of the operating system seriously. Coupled with the Long Term Support (LTS) promise of supporting the operating system for […]

Adobe / Macromedia Flash based autocue program (actionscript)

Friday, August 4th, 2006

Some time ago I created a very basic autocue program by manually adding text into a flash document. I had improved this by creating a Flash based autocue program that could load the lyrics from a separate text file. Since then I’ve now stopped development of the flash based autocue instead working on a autocue […]

Problems installing Perl::Tk cpan module on Linux (Ubuntu and Fedora)

Wednesday, July 12th, 2006

As I’ve already mentioned I’m creating a Autocue Program for Linux using Perl/Tk. I’ve made a start on this, and the initial development (with very limited functionality) was well received at the last rehearsal. It has much more functionality than the old Macromedia Flash based autocue program that I created for the last show, and […]

Perl/Tk: Creating an Autocue for use in the Theatre

Tuesday, June 27th, 2006

I have already provided some computer animation and autocue for a couple of theatre productions, which was done using Macromedia Flash. Macromedia Flash MX based Autocue and Menu. I had developed the Flash based autocue further so that rather than creating the animation individually for each song, I could load the lyrics in from a […]


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